top of page
download (1).png
download.png
  • White LinkedIn Icon

Dan Gegati

Sr. UX Researcher

FL, U.S.A.

About

About

Sr. UX Researcher and insights professional with 7+ years of mixed-methods experience leading 100+ studies and mentoring 30+ researchers. Uncovering the intersection of psychology, behavior, and technology, including AI, digital products, and emerging consumer experiences. I specialize in translating ambiguous business and product questions into rigorous research, actionable insights, and strategic recommendations.

Image by Dan Dimmock

UX Research

Delivering insights that have shaped product strategy and design direction, resulting in enhanced user journeys and sales conversions, for leading technology, consumer, and B2B brands, including Google, Microsoft, Amazon, and Sage Accounting.

Image by charlesdeluvio

Market Research

Leading large-scale international studies to analyze markets, competitors, and growth opportunities for brands, including Mastercard, Google Ads, YouTube Ads, YouTube Shorts, Logitech G, and McKinsey & Company.

Image by rupixen

Consumer & Player Insights

Conducting in-depth consumer and player research to uncover behaviors, attitudes, and motivations via surveys, psychographic and cohort analysis, longitudinal diary studies, usability, and playtests for Google, Expedia, Alienware, Games Workshop, and Frost Giant Studios.

Portfolio

WORK SAMPLES

Portfolio
undraw_Mobile_development_re_wwsn.png

Mobile User Journey

SaaS Website

 

Moderated & Unmoderated Usability Study mapping the mobile user journey from landing page to purchase decision.

undraw_split_testing_l1uw.png

Competitor Analysis

E-commerce Websites

 

Multivariate Testing examining competitor websites and user preferences.

1undraw_Gaming_re_cma2.png

Psychographic Research

AAA Video Game

​

Surveys and Playtests to measure FPS player profiles and in-game behavior.

undraw_Bibliophile_re_xarc.png

Market Research & Usability

AAA Video Game

​

Surveys, Interviews, and Usability sessions examining churn in a AAA RTS game.

CLIENTS

CLIENTS
all logos.png
EXPERIENCE

EXPERIENCE

05.2026 - Present

QuadByte Games

Product & Consumer Insights Lead

  • Lead consumer, market, and UX research initiatives across the product portfolio, integrating qualitative and quantitative findings to uncover customer needs, market opportunities, and emerging trends.

  • Translate research findings and player behavior into actionable product strategy, informing roadmap priorities and development decisions while guiding UX/UI direction to maintain a research-driven product experience.

06.2022 - 05.2026

User Research International

UX Researcher II

  • Leading 35+ large-scale, multi-national research studies across consumer, B2B, and enterprise clients including Google, Microsoft, Amazon, and Expedia, informing product design, business strategy, and market growth decisions.

  • Partnering with product managers, designers, developers, and recruiting vendors across client organizations to scope, execute, and socialize research, serving as both the primary researcher and strategic advisor on study design.

  • Developing and delivering training on AI-assisted research workflows, unmoderated methods, and participant recruitment tooling, positioning the organization ahead of industry shifts in research efficiency.

01.2021 - 05.2022

UX Research Consultant

Userlytics Corporation

  • Led 40+ research studies for global clients from fintech, SaaS, and consumer-facing industries to understand markets, analyze user journeys, improve designs, and enhance conversions via moderated and unmoderated studies.

  • Collaborated with external cross-functional teams to understand strategic business goals, define study objectives, and manage the research process from end to end.  

  • Leveraged the internal recruiting platform and remote usability testing tools to efficiently conduct and deliver research insights under accelerated timelines. 

  • Delivered training presentations on persona development for internal teams and prospective clients.

09.2020 - 01.2021

Full Sail UX Lab

UX Lab Specialist

  • Directed 25+ cross-functional research teams on indie and AAA games, leading end-to-end studies that informed product, design, and business decisions. (Shipped titles: World of Tanks, Storm Gate, Raji: An Ancient Epic, Shatterline,  Steel Hunters, Rite of Titans)

  • Leveraged psychographic cohort methods to uncover player demographics, motivations, and preferences across games and platforms, combining qualitative and quantitative data to inform game design and player experience.

  • Conducted usability studies and playtests to balance in-game success with optimal challenge, analyzing how game mechanics, feedback clarity, player communication, and aesthetics shaped the experience across player segments.

  • Trained and mentored 30+ UX research interns, improving team efficiency, research quality, and long-term program success.

  • Led and piloted research methods to remote environments, expanding capabilities across recruiting, data collection, and participant engagement during the pandemic.

09.2019 - 01.2021

Full Sail UX Lab

UX Researcher

  • Leading and managing teams across a multitude of mixed-method qualitative and quantitative research studies.

  • Conducting on-site and remote testing for over 10 Triple-A games, as well as various websites, apps, and simulations by facilitating playtests, moderating usability studies, and conducting A/B tests.

  • Incorporating data analysis and design recommendations into actionable insights through authoring reports, creating slide decks, and presenting findings to major publishers, developers, and stakeholders.

01.2020 - 09.2020

Full Sail UX Lab

Training and Development Officer

  • Directed UX Lab admissions as well as training and onboarding UX Researchers in best practices.

  • Developed lesson plans and evaluative assignments for UX research and design related learning modules.

  • Adjusted training to increase learning, improve productivity, and produce higher levels of motivation and positivity.

EDUCATION

EDUCATION

2019 - 2020

M.S. | Game Design: User Experience

Full Sail University | UX Research Lab

Advanced Achievement Award

  • Indicative of the student most likely to succeed, the award recognizes outstanding achievement in effort, dedication, energy, sacrifice, skill, and leadership.

  • Internship with the university's UX Research Lab

  • Researched and wrote my thesis focusing on the cognitive and social effects of gaming among youth and adolescents across developmental stages.

  • Responsible for UI/UX design and user-testing for 5 games and over 10 prototypes.

  • Courses: Human Factors and Ergonomics, Methods and the User Experience, Research in Team Dynamics, Game Design, Game Usability and Testing.

2014 - 2018

Florida Atlantic University

Dean's List

B.A. | Multimedia: Interactive Media

  • Developed digital media including website designs, character designs, 3D models, animations, short films, and graphics.

  • Courses: History and Theory of Computer Arts and Animation, Interactive Media, Multimedia Design, Multimedia Practicum.

​

CONTACT

CONTACT ME

  • Black LinkedIn Icon

Thanks for submitting!

UX RESEARCHER

Email:

© 2025 By Dan Gegati

bottom of page